Professional work

Senior game engineer with 7+ years of experience developing gameplay systems for large-scale multiplayer and live service games, including deterministic simulation architectures and performance-critical gameplay systems. Skilled in crafting engaging player-facing features, ensuring high performance across devices, and collaborating closely with designers, artists, and engineers to ship polished, scalable content.

Skills: Unity, C#, HTML5/JavaScript, live ops, multiplayer networking, performance profiling and optimization, physics simulation, OpenGL and shader graphics programming (GLSL, HLSL, ShaderLab), rendering, tooling, multithreading, OOP, design patterns, algorithms, data structures, 3D math, Git, Jenkins, NPM

Skills